![]() ![]() One of the issues with the last game was that a single options actually bundled in lots of different options, removing the ability to fine tune the game to a massive degree, though they still offered plenty of opportunities for fiddling. Like Ground Zeroes, The Phantom Pain’s list of graphics options is neither remarkable or terrible, though they could do with more explanations and context. In fact, the only difference is the recommendation that your rig contain 8 GB of RAM instead of the 4 in Ground Zeroes. Impressively, the system requirements for The Phantom Pain are almost exactly the same as its much smaller predecessor. The sun beats down on the landscape, bright and almost oppressive, as Big Boss takes his first ride on his horse. The arid expanse of the war-torn Middle Eastern nation stretches as far as the eye can see, punctuated by striking ruins, imposing cliffs and military bases. ![]() It’s not until we get into the game proper, with Big Boss hitting Afghanistan, that we can truly appreciate The Phantom Pain, though. It also showcases the Fox Engine, as the whole prologue is a beautifully lit, silky smooth experience. The Phantom Pain begins with what might be the series’ most memorable opening chapter, a dramatic and disturbing jaunt through a burning hospital that walks you through the absolute basics. ![]()
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